It's Full of Stars A Django 4X OL server demo

Open Source 4X, Built for Slow Strategy

Build an empire over weeks, not minutes.

DJ4XOL is a free and open source turn-based 4X space strategy game inspired by classic 90s PBEM design. You expand from a homeworld, manage colonies and minerals, commission fleets, research technologies, and resolve each turn through deliberate planning.

This is the opposite of fast-paced. Join an hourly or daily generation game and it becomes a passive 10-minute check-in habit.

Server Activity

Active Games

6

Currently running games with active players.

Weekly Active Players

1

Players who logged in during the last 7 days.

How It Plays

  • Choose or create a game, then design your race and starting approach.
  • Plan production and fleet orders between turn generations.
  • Resolve movement, combat, invasions, and economy on each turn.
  • Read reports and messages, then queue your next decisions.

Features

  • Multi-game server with account registration, profile onboarding, invites, email updates, and spectator mode
  • Responsive web UI with Classic, LCARS, and Win95 themes, plus public landing/gallery pages
  • Optional advanced player CLI interface in the terminal and web game view
  • Race creation with balance-point budgeting and habitability tuning
  • Starmap planning with fleet movement, intercept, transfer, merge, colonise, scuttle, and turn reports
  • Colony economy with population, mines, factories, labs, defences, shipyards, and terraforming
  • Research categories, allocations, prerequisites, unlocks, and technology directory/help
  • Space combat, invasions, fleet fuel, scanners, and other core turn-resolution systems

Sign Up & Join

Self-signup is enabled. Create an account, join an open game, or accept an invite from another player.

Start here or log in if you already have an account.

Roadmap

Current Priorities

  • Gameplay and tech tree progression balancing
  • Diplomacy
  • Ship design (basic, then advanced)
  • Trade contracts/negotiation
  • Mine fields
  • Fuel factories and fleet-to-fleet refuelling
  • Instant merge/split fleet interaction screen
  • Custom server help pages (wiki/CMS style)

Future Possibilities

  • Stability systems, unrest, and breakaway colonies
  • Megaproject infrastructure such as citadels, stargates, micromanagers, and superweapons
  • Garrisons and other colony structures that trade economy for stability or defence
  • More extreme anomaly and galaxy events, including disappearing worlds and new-star creation
  • Data-driven ship components, hulls, and tech publishing workflows
  • Experimental setup/admin tooling and balance controls
  • Pluggable AI player types and LLM-assisted opponents or tooling